Tell Me a Movie
The Hive, Nov. 25, 2004
This excerpt from Michelle Kasprzak's online project/ blog dicusses how described audio as allows the visually impaired to experience film and television, especially for scenes that depend entirely on visuals. Kasprzak describes this use of audio as "visual foley," since it operates similarly to foley effects employed for the production of radio plays. Kasprzak also points to projects Call of the Wild and [murmur] as examples of visual foley.
ITEM 2004.079 – available for viewing in the Research Centre