Video

Exit: Possible Worlds

1996, colour, English

TAPECODE 10260

Exit takes the viewer on a journey through "possible worlds" with the presentation of several computer-manipulated photographic dioramas, created using QuickTime VR immersive technology, and their accompanying ambient sound environments. What are the commonly held assumptions and conventions that construct our "virtual" reality, and to what extent are they replaceable?
Exit consists of several "possible Worlds" presented as digital dioramas on the computer screen. The viewer can visit any of these 360 degree computer-manipulated photographs and their accompanying ambient sound environments. The intention is to create a strong experience of leaving one's present reality and world view. It calls into question the assumptions one has about what constitutes reality, normalcy, and acceptability; similar to the experience of traveling in foreign lands. Much is familiar, yet one may begin to question whether even the most basic of social conventions still apply in this place. The piece plays on the idea of "virtual reality" and asserts that , in a sense, all reality is virtual. Our experience is constructed and perceived through commonly held systems of belief. If these change, then reality also changes.
Although the work draws on a literary tradition of social critique through the presentation of multiple parallel realities or surrealities as offered in Swift's "Gulliver's Travels", the system's interface and structure is intentionally minimal. It is concerned more with situation rather than narrative; the ambient and poetic experience of being elsewhere. In contrast to many current "multimedia titles" there is no story to be told or mystery to be solved other than that which is constructed by the confirmation of the viewer's world by which is viewed.

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